![]() Well for "daz characters" i do feel which unreal is the best option because for "realism, pc and AAA quality games, unreal is the top dog, while for mobile, 2D and less high ending machines or modest games unity is the best, godot could be the "middle ground" or the i don't want to expend any money and want to save much money as i can. GODOT - is totally free, even royalts, all the ask is you to "donate" to the work pretty much like blender. ![]() Unity - have 2 ways one which is each month you have to pay i think is 15% or something like that of your total gain and the other way is paying a annual payment, which i don't recall now which make you free to have to pay anything else, then you must choose what you feel is better for you. Unreal engine - you can make your game "without have to pay anything to use the engine "until the game is ready to sell, then you must pay each 3 months(or quarter) 5% or 10% of all your gains with the game, like if you gained 100 dollars, then 5 or 10 dollar you have to pay to epic each 3 months(just a exemple), this "payment can be avoided if you manage to release your game in the epic game store, then you only need to pay the 12% of the store but any other store you have to pay the "store +plus epic 5 or 10% value for exemple if you place your game in steam, you have to pay a initial feel of 100 buckets to have the game accept, then each 3 months(or each month, don't recall now), you have to pay 30% of all the gains to steam then 5 ro 10 more to epic, which means around 35 to 40% of total gains, this will be diferent for each store. I've tried to look up games that have used Daz models but almost exclusively just find goofy porn visual novels, so any *actual* 3D games that have used Daz models to look at would be great.įirst you must choose what "game engine you gonna use" if you gonna crate yourself one which based on what you told probably is the "less likely" to do, then we go to option 2 choose a already existing game engine to make your games:Ĭurrently we have 3 more "popular" and less costs, which are: I'm going to start small, use stuff like Make Human and all that, but if I ever get to the point I want to make a game with more unique looking models, I'm wondering if using Daz as a shortcut is worth the $$$ compared to hiring a freelancer (as I have no time to learn the 3D modeling aspect myself).Īppreciate any advice. I have a lot of assets from Daz 3D I've used for comic reference, and wondering if paying $500+ in Licenses for what models I have is worth it compared to hiring out somebody to make models for me. I have zero background with 3D modeling and little time or interest to learn on top of Game Development, so looking for any reasonable shortcuts to aspects of game dev I can, specifically character models. I'm thinking down the line when I want to experiment with NPCs or a third person player character. ![]() ![]() ![]() I'm a bit of a newbie to game development and going through tutorials atm. Disclaimer: I've done what research I can, so I know that if I were to use Daz figures I'd need to pay a $50 license for every single model, morph, hair, clothing, or prop I use in the game. ![]()
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